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Unreal Engine naming convention

When developing Unreal Engine projects, you are probably using Unreal Engine coding standard. JetBrains Rider detects Unreal Engine projects and automatically uses the Unreal Engine naming convention rules when generating and analyzing code in these projects.

JetBrains Rider: Applying Unreal Engine naming conventions

Unlike the default naming ruleset, which you can configure on the Editor | Code Style | C++ | Naming page of JetBrains Rider settings Ctrl+Alt+S, Unreal Engine naming conventions are not configurable. JetBrains Rider uses special code inspections to detect violations of naming rules according to the Unreal Engine coding standard. These inspections suppress the current naming ruleset in Unreal Engine projects. If you want to change the severity level or disable these inspections, you can find them under C++ | Unreal Engine on the Editor| Inspection Settings | Inspection Severity page of JetBrains Rider settings Ctrl+Alt+S. You can also see the corresponding warning and will be able to disable the Unreal Engine naming inspection on the Editor | Code Style | C++ | Naming when an Unreal Engine solution is open:

JetBrains Rider: Applying Unreal Engine naming conventions
Last modified: 11 February 2024