Unit testing
The Unreal Engine testing framework is built in and works without additional configuration.
JetBrains Rider includes support for the Unreal Engine testing framework. To work with Unreal Engine tests, use the Unit Tests window. In this tool window you can review the results of the tests, reruns failed, and all or specific tests.
The Unreal Engine testing framework is built in and the Engine tests work without any additional configuration.
To get Unreal Engine plugin tests running in JetBrains Rider, you need to:
- Index plugins by enabling Index plugins setting on the Languages & Frameworks | C++ | Unreal Engine page of JetBrains Rider settings.
- Reference the plugin that includes the tests in the
.uproject
file.
In the Unit Tests window, you can explore all the existing categories in the current solution. The categories are defined by the flags passed to the tests. Use Group By switcher to change the grouping in the tool window.
To run a single test or all tests in a test class, click the action indicator next to it. Even if you have a set of Spec tests defined in the Define
method after the DEFINE_SPEC
macro or the BEGIN_DEFINE_SPEC
/END_DEFINE_SPEC
macros, JetBrains Rider will successfully discover them and show the corresponding icon. You can also set the caret at the test /test class and press Alt+Enter
. In the action list, choose Run/Debug for a test class.
Tests with EAutomationTestFlags::Disabled
flag will stay disabled in JetBrains Rider, and will be marked with the corresponding Ignored symbol.