Matt Ellis

Matt Ellis

Developer Advocate at JetBrains

Introducing the AWS Toolkit for Rider

Article

Introducing the AWS Toolkit for Rider
Video walkthrough.
Generate code

Part of tutorial

Generate code
Rider helps with boiler-plate code, code completion, and more.
Debugging Unity games

Part of tutorial

Debugging Unity games
Suspend execution and inspect variables. Use pausepoints to visually inspect your scene.
Keyboard shortcuts - Shift+Shift and Alt+Enter

Part of tutorial

Keyboard shortcuts - Shift+Shift and Alt+Enter
The two keyboard shortcuts that get you places!
Inspections and quick-fixes for Unity code

Part of tutorial

Inspections and quick-fixes for Unity code
Rider helps you write better code, faster.
Navigating around a Unity project

Part of tutorial

Navigating around a Unity project
Find your way around your code base, asset usages, and more.
Unit testing

Part of tutorial

Unit testing
What is RiderFlow? And where to find it?
Debugging Unreal Engine with Rider

Part of tutorial

Debugging Unreal Engine with Rider
Use the Unreal Editor log and the debugger to see what's going on in your game.
Editing, code completion, inspections

Part of tutorial

Editing, code completion, inspections
Let's explore what the coding experience is like!
Unit testing

Part of tutorial

Unit testing
The Unreal Engine testing framework is built in and works without additional configuration.
Navigating your project

Part of tutorial

Navigating your project
Use Search Everywhere to helps you find code, functions, blueprint usages, and more.
What is Rider for Unreal?

Part of tutorial

What is Rider for Unreal?
Learn about using Rider for your Unreal Engine games.
Working with Blueprints

Part of tutorial

Working with Blueprints
Navigate back-and-forth between code an blueprints, find usages, and more.
Getting Started with Rider for Unity

Part of tutorial

Getting Started with Rider for Unity
What is Rider? And how to start using it with Unity?
Code Editing

Part of tutorial

Code Editing
Dive deeper into code with the smart editor in Unity!
Hierarchy, bookmarks and camera presets

Part of tutorial

Hierarchy, bookmarks and camera presets
Find your way through complex scenes.
Adding assets to a scene

Part of tutorial

Adding assets to a scene
The scene view management toolbar can search assets that you can use in your scene.
Find and Show Asset Usages

Part of tutorial

Find and Show Asset Usages
Visually understand the scene structure and where an asset is used.
Introducing RiderFlow

Part of tutorial

Introducing RiderFlow
What is RiderFlow? And where to find it?
Replace Assets

Part of tutorial

Replace Assets
Replace assets on your scene. It's like refactoring, but visually!
Search Everywhere

Part of tutorial

Search Everywhere
Quickly search throughout your project. For anything!
Code Formatting

Part of tutorial

Code Formatting
Format and reformat code for consistency in your solution.
Navigating Code with ReSharper

Part of tutorial

Navigating Code with ReSharper
Let's look at some fast and easy ways to navigate around a code base.
Shortcuts, Editing, and Completion in Rider

Part of tutorial

Shortcuts, Editing, and Completion in Rider
Where to start? Let's learn the two most important shortcuts, editing, and code completion.
Matt Ellis

Author

Matt Ellis
Developer Advocate at JetBrains