Build Agent
A TeamCity build agent is a piece of software which listens for the commands from the TeamCity server and starts the actual build processes. It is installed and configured separately from the TeamCity server. An agent can be installed on the same computer as the server or on a different machine (the latter is a preferred setup for server performance reasons); an agent can run the same operating system (OS) as the TeamCity server or a different OS.
A TeamCity build agent contains two processes:
Agent launcher — a Java process that launches the agent process.
Agent — the main process for a build agent; runs as a child process for the agent launcher.
An agent typically checks out the source code, downloads artifacts of other builds and runs the build process. An agent can run a single build at a time. The number of agents basically limits the number of parallel builds and environments in which your build processes are run.
An agent can run builds of any compatible build configuration.
The TeamCity server monitors all the connected agents and assigns queued builds to the agents based on compatibility requirements, agent pools, build configuration restrictions configured for an agent and the selection algorithm described here.
Build Agent Status
In TeamCity, a build agent can have following statuses:
Status | Description |
---|---|
Connected/ Disconnected | An agent is connected if it is registered on the TeamCity server and responds to server commands, otherwise it is disconnected. This status is determined automatically. |
Authorized/ Unauthorized | Agents are manually authorized via the web UI on the Agents page (except for the agents from the machines launched by the cloud integrations). Only authorized build agents can run builds. The number of authorized agents at any given time cannot exceed the number of agent licenses entered on the server. When an agent is unauthorized, a license is freed and a different build agent can be authorized. Purchase additional licenses to expand the number of agents that can concurrently run builds. When a new agent is registered on the server for the first time, it is unauthorized by default and requires manual authorization to run the builds. If a build agent is installed and running on the same computer as the TeamCity build server, it is authorized automatically. |
Enabled/ Disabled (Disabled for maintenance for cloud agents) | Agents are manually enabled/disabled via the web UI. The TeamCity server only distributes builds to agents that are enabled. Agent disabling does not affect (stop) the build which is currently running on the agent. Disabled agents can still run builds when the build is assigned to a special agent (for example, by triggering a custom build). This feature is generally used to temporarily remove agents from the build grid to investigate agent-specific issues. |
All agents connected to the server must have unique agent names.
Only users with certain roles can manage agents. See this article for more information.
For a build agent configuration, refer to this section.
Agent Upgrade
TeamCity agents are automatically upgraded when needed. Typically, this happens when:
the server is upgraded
Note that updating agent plugins and receiving new files following the server upgrade may trigger an agent restart for the changes to take effect. If agents run under user accounts with sufficient permissions, all restarts happen automatically and do not require your input.
Agent Priority
TeamCity employs an advanced agent selection logic, considering factors like CPU count, past building performance, agent sources (cloud or local), and more, to match your builds with the most suitable agents for the job.
You can manually lower or raise the priority of a any agent by modifying its integer teamcity.agent.priority
property. This property accepts values in the -10000
~ 10000
range with the default value of 0
. For AWS-hosted cloud agents, you can set this property on the Cloud Image settings page:
For other cloud images and bare-metal agents, add the following line to the <TeamCity_Agent_Home>/conf/buildAgent.properties file: